Sources (8 primary and 2 secondary) (1-8 Primary Sources and 9-10 Secondary Sources)
1. Mott, Tony, and Peter Molyneux. 1001 Video Games You Must Play before You Die. New York: Universe, 2010. Print.
2. Bissell, Tom. Extra Lives: Why Video Games Matter. New York, NY: Pantheon, 2010. Print.
3. Herman, Leonard. Phoenix: The Fall & Rise of Videogames. Union, NJ: Rolenta, 1997. Print.
4. Johnson, Steven. Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter. New York: Riverhead, 2005. Print.
5. Glenday, Craig. Guinness World Records: Gamer's Edition. London: Guinness World Records, 2008. Print.
6. Koster, Raph. A Theory of Fun for Game Design. Scottsdale, AZ: Paraglyph, 2005. Print.
7. Wilson, Daniel H., and John Joseph Adams. Press Start to Play. N.p.: Vintage, 2015. Print.
8. Harris, Blake J. Console Wars: Sega, Nintendo, and the Battle That Defined a Generation. N.p.: It, 2014. Print.
9. Cunningham, Mr. "20 Years Ago, Sega and Nintendo Went to Trial over Violent Content in Videogames..." NeoGAF. N.p., 9 Dec. 2013. Web. 14 June 2016.
10. Raphael, Daniel. "The Impact of Video Games on This Generation." The Huffington Post. TheHuffingtonPost.com, 7 Nov. 2013. Web. 14 June 2016.
2. Bissell, Tom. Extra Lives: Why Video Games Matter. New York, NY: Pantheon, 2010. Print.
3. Herman, Leonard. Phoenix: The Fall & Rise of Videogames. Union, NJ: Rolenta, 1997. Print.
4. Johnson, Steven. Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter. New York: Riverhead, 2005. Print.
5. Glenday, Craig. Guinness World Records: Gamer's Edition. London: Guinness World Records, 2008. Print.
6. Koster, Raph. A Theory of Fun for Game Design. Scottsdale, AZ: Paraglyph, 2005. Print.
7. Wilson, Daniel H., and John Joseph Adams. Press Start to Play. N.p.: Vintage, 2015. Print.
8. Harris, Blake J. Console Wars: Sega, Nintendo, and the Battle That Defined a Generation. N.p.: It, 2014. Print.
9. Cunningham, Mr. "20 Years Ago, Sega and Nintendo Went to Trial over Violent Content in Videogames..." NeoGAF. N.p., 9 Dec. 2013. Web. 14 June 2016.
10. Raphael, Daniel. "The Impact of Video Games on This Generation." The Huffington Post. TheHuffingtonPost.com, 7 Nov. 2013. Web. 14 June 2016.